using UnityEngine;
//using UnityEngine.Rendering.Universal;
public class CameraCPR_Scene : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        var cam = GetComponent<Camera>();
        //var uacd = cam.GetUniversalAdditionalCameraData();
        //uacd.renderType = CameraRenderType.Overlay;

        //CameraMgr.Instance().DoRegistToCamera(cam);

        //SG.ScreenTapFxMgr.Instance().CheckCamera();
    }

    // Update is called once per frame
}
